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Tim Maser
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Posted - 2003.09.07 07:24:00 -
[1]
It sounds like they've addressed this before in support. It even mentions the Z-buffer, but they only say to set your card to 32bit and that obviously doesn't work.
------------------------------- Question Im having problems with textures. Answer
If you have your system set to 16 bit color you might experience some problems. The distances in EVE are sometimes so great that the granularity of a 16 bit Z buffer is not enough to correctly render objects with surfaces close to each other, that are placed far away from the camera. The only fix is to have the card set to 32 bit color, but that will lower your frame rate. We are aware of this problem and try to build our geometries and set our shaders so that this doesn't happen, but some designs make it very hard.
To set your video card to 32 bits simply right click the desktop >choose> Properties >find> Settings >Find> Color on the lower left side and change to 32 bit color. ------------------------------
I think they need to respond to this now. If this support post is actually talking about this problem and they believe that 32bit color solves it and we all know it doesn't, then this means we'll never get a fix since it under the category as fixed.
I even download a tweak program and turned on support for 32bit z-buffer, even made sure no compression was in it or lower resolutions to save bandwidth. I'm assuming this game is D3D, right?
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Tim Maser
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Posted - 2003.09.08 09:08:00 -
[2]
Didn't they say in the tech specs that for ati you should use 2.5 cats? That's from last December!!!. But I wonder if it would fix the problem, otherwise why the hell would they ask you to use that driver when there doesn't seem to be much wrong with 3.7 except the crashes we all have and this damn graphics bug.
Anyone willing to try them out? Guru3D.com has an archive of nvidia and ati drivers. If you have a Nvidia card that has this problem, check the game with the drivers CCP recommends for that.
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Tim Maser
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Posted - 2003.09.08 20:23:00 -
[3]
Well, I filed a response to that z-buffer 32bit thing in the support area. Giving it a 0% and why. This morning asking to please send screenshots so they can better understand what it is I'm talking about.
Well, I'll let you see the shots I plan to send.
IMAGE ONE- CLICK HERE
IMAGE TWO- CLICK HERE
IMAGE THREE- CLICK HERE
IMAGE FOUR- CLICK HERE
I'll let you all now how it goes.
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Tim Maser
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Posted - 2003.09.09 19:54:00 -
[4]
Yes it affects gameplay. This game is supposed to make you feel like you in space, in another world. And the great graphics help immerse you into it, but if your approaching a station and seeing these textures fight everywhere it really breaks the immersion.
If the graphics weren't important to the game, especially the feeling of the game, you could just have a big white box with station printed on it and it would not affect gameplay as you would say. |

Tim Maser
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Posted - 2003.09.09 19:57:00 -
[5]
On another note. My screenshots were passed on to the developers. Now they want my DxDiag, which I knew I should have sent in the begining. They also asked about how I said other people are having the problem, so now they would like to know the cards they are using. So I'm going to post a link here, so please reply with you system specs and settings to help out.
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Tim Maser
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Posted - 2003.09.09 20:29:00 -
[6]
Also, here's another thread I gave them and you all might want to read too. It even includes some more pics:
http://oldforums.eveonline.com/a=topic&threadID=19599 |

Tim Maser
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Posted - 2003.09.09 23:16:00 -
[7]
I tried no AA and AF, it did seem like the artifacts would become less detailed. Like the screenshot I posted with the station that has the triangle artifacts all over it, well the number of triangles went lower and more stretched to fill the area. |

Tim Maser
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Posted - 2003.09.13 07:22:00 -
[8]
My screenshots, dxdiag and bug report have been forwarded to the developers a couple days ago by some mods. I'll let you guys know when I hear something new.
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Tim Maser
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Posted - 2003.09.16 02:46:00 -
[9]
I tried it the 32bit z-buffer option, as I think I mentioned before. It aslo says it only enables support for it, not forced.
Also I think I mentioned before in reply to how this doesn't effect gameplay because it is only cosmetic thing. If this is true, then we really don't need textures and different designs for ship, just a cube with lables on it saying station, frigate, planet and etc if it really doesn't matter. Plus I didn't pay good money for 9700pro to say the graphics doesn't matter.
Every next game is about beating the previous graphics in the last game, including gameplay, though a game usually wins when it has both, not just one of those.
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Tim Maser
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Posted - 2003.09.16 02:51:00 -
[10]
Edited by: Tim Maser on 16/09/2003 02:57:02 Also about it being as simple as the z-buffer thing. I specifically replied to CCP in the support area that mentions overlapping textures and the cause being the z-buffer and the need to change your display to 32bit.
But they replied, at least a GM, to send more info, screens, other threads, dxdiag, about it so to be passed onto developers. I was expecting them to say this is a known problem and is being worked on. But I was being treated like it was known yet or at least devs had not given the tech support any info on it to respond with when asked about.
At the moment I'm still waiting for the response from devs. I know it will take longer with them since it isn't just the simple tech support.
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